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Multiworld • View topic - RO news

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 Post subject: RO news
PostPosted: Thu Jul 26, 2007 1:23 pm 
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Location: Kraków
Not everyone is reading about RO future and changes so here are few interesting links:

3rd classes confirmed (you can find screen of nuked Morocc somewhere in topic):
http://www.ragnainfo.net/forums/showthread.php?t=59027

Some graphic designs:
http://www.gamehankook.com/bbs/view.php ... ord=&page=

and info from doddler about this:
http://ro.doddlercon.com/home/?p=102#more-102

Quests flow:
http://ro.doddlercon.com/images/questchart.png

Monster changes:
http://ro.doddlercon.com/home/?p=99#more-99
and description of new skills: http://ro.doddlercon.com/wiki/index.php ... ter_Skills

RO interface updates (finally):
http://ro.doddlercon.com/wiki/index.php ... ce_Renewal


Seems like lots of fun, I would like to try out warlock. Maybe we should go iRO? :>


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 Post subject: Re: RO news
PostPosted: Thu Jul 26, 2007 2:23 pm 
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Mmm, I wonder how do you change to 3rd class. Only thing I know is that they announced, there will be no need for second rebirth. Regardless of that fact - this will mean more grinding >< . Especially if changing to third job will require 70 job on 2nd class, to optimise your skills... XP quests are fun, but honestly - they give shitty exp.

As for MVPs they should rather think how to make them more worthwile, than how to boost them up. Currently there are only very few MVPs that are worth killing, and it will be even less worthwile, if they boost them up.

I do not care about paying for iRo, bu 1x rates ... I am not too sure I can live with that. Moreover iro woes seem a bit too crowded. While empty woes suck, being unable to move, because every cell is occupied by a player isn't my dream either ...


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 Post subject: Re: RO news
PostPosted: Thu Jul 26, 2007 4:19 pm 
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Location: Kraków
Seems like 3rd jobs will be available as alternative for reborn. You will have to be 99/50 not reborn to go 3rd.

I guess MvPs are more fun when you need whole guild to kill them and fight with two other guilds to get MvP.

WoE liek you described are only at high invested castles when best guilds want to break it. They got 20 castles opened and there are even few empty ones sometimes or just defended by small guilds. Overall lag could bre problem though. 1x rate is acceptable if game have future, at least it's not wasting time like on p. servers that die every few months.


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 Post subject: Re: RO news
PostPosted: Thu Jul 26, 2007 6:18 pm 
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Joined: Fri Jun 29, 2007 3:51 pm
Posts: 261
Location: USA > Texas > Arlington
Every RO update I like less and less, trying to add a whole bunch of new stuff onto an already established game ruins it IMHO. I loved RO the most back when I played on a server that didn't even have trans classes.. it was perfectly balanced and simple, simplicity goes a long way sometimes, now they keep making it more and more complicated. Also, I've always preferred games that have seperate, distinct, classes instead of many that are almost alike, just my thoughts. They did this on WoW also.. months after BC they still have huge scaling problems and balance issues.

Arch Bishop seems like a weak priest in PVP, less healing for more anti-demon skills, and being able to attack with your wand...
Guilotine Cross seems uber stong against weak people, but aginst tanks the tank will just sit and heal while the GC kills himself with backlash effects. :P
Rangers seem overpowered in my opinion (maybe that's coming from a wizard specialist) seeing as how many snipers use archer skills anyway, and the ranger has all those plus better traps, and a mount, and a summon.
Rune Knight just what we need, yet another class that can run in and break an emp in 5 seconds...
Warlock seems interesting if you have a guild with a few good ones, but god.. they could have picked a different name and NOT one from a certain other popular MMORPG (beyond the standard knight, mage, etc.).
Mechanic for some reason it just seems like these will be made weak.. they're also just a mix between alchies and BSs.

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 Post subject: Re: RO news
PostPosted: Fri Jul 27, 2007 10:55 am 
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Only seems fun when you have a group of friends to hang out with. Solo play gets more and more less interesting.


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 Post subject: Re: RO news
PostPosted: Fri Jul 27, 2007 4:09 pm 
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 Post subject: Re: RO news
PostPosted: Tue Jul 31, 2007 1:20 am 
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Joined: Wed Jul 04, 2007 8:06 pm
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Location: Mexico

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 Post subject: Re: RO news
PostPosted: Tue Jul 31, 2007 3:31 pm 
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Location: USA > Texas > Arlington
One thing I loved about WoW, potions have a 30 second cooldown. :P

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