Stats multiplies (bonuses count, so the FINAL value is important):
Str- Melee: Multiply of 10. You get +1 dmg every 1 Str point, but you also get (Str/10)^2 dmg bonus. Ranged- Multiply of 5. You get +1 dmg every 5 Str point for missile weapons.
Agi- NO MULTIPLIES- ASPD depends on Agi, Dex, character class and weapon type. Flee = Base Level + Agi + other bonuses (Cards, equips, skills)
Vit- every 5 points increase HP recovery. Damage reduction against monsters: Multiply fo 20. You get dmg reduction of rnd(0,[VIT/20]^2-1). Damage reduction against players: Multiplies of 5 and 3. You get dmg reduction of [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)).
Int- +1 Magic Attack per point. Every 6 points increase SP recovery. Past 120 every 2 points increase SP recovery. Minimum Magic Attack- Multiply of 7. Maximum Magic Attack- Multiply of 5. Most magic charas take a multiply of 6 or simply as much as possible
Dex- +1 Hit per point. Increases ASPD like Agi/4. Melee: Multiply of 5. +1 dmg per 5 points, +1 minimum damage per 1 point. Ranged: Multiply of 10. +1 dmg per point, bonus of (Dex/10)^2. Casting: Multiply of 3. Casting time is recuded by Dex/1,5%
Luk- Damage: Multiply of 5. +1 dmg for melee and missile weapons per 5 points. Criticals: Multiply of 3. +1% critical rate per 3 points. Perfect (Lucky) Dodge: Multiply of 10. +1% PD rate per 10 points.
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