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Stats multiplies
http://multiworld.pl/forum/viewtopic.php?f=45&t=1248
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Author:  g_v_s [ Mon Jul 02, 2007 10:04 am ]
Post subject:  Stats multiplies

Stats multiplies (bonuses count, so the FINAL value is important):

Str- Melee: Multiply of 10. You get +1 dmg every 1 Str point, but you also get (Str/10)^2 dmg bonus.
Ranged- Multiply of 5. You get +1 dmg every 5 Str point for missile weapons.

Agi- NO MULTIPLIES- ASPD depends on Agi, Dex, character class and weapon type.
Flee = Base Level + Agi + other bonuses (Cards, equips, skills)

Vit- every 5 points increase HP recovery.
Damage reduction against monsters: Multiply fo 20. You get dmg reduction of rnd(0,[VIT/20]^2-1).
Damage reduction against players: Multiplies of 5 and 3. You get dmg reduction of [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)).

Int- +1 Magic Attack per point. Every 6 points increase SP recovery. Past 120 every 2 points increase SP recovery.
Minimum Magic Attack- Multiply of 7.
Maximum Magic Attack- Multiply of 5.
Most magic charas take a multiply of 6 or simply as much as possible

Dex- +1 Hit per point. Increases ASPD like Agi/4.
Melee: Multiply of 5. +1 dmg per 5 points, +1 minimum damage per 1 point.
Ranged: Multiply of 10. +1 dmg per point, bonus of (Dex/10)^2.
Casting: Multiply of 3. Casting time is recuded by Dex/1,5%

Luk- Damage: Multiply of 5. +1 dmg for melee and missile weapons per 5 points.
Criticals: Multiply of 3. +1% critical rate per 3 points.
Perfect (Lucky) Dodge: Multiply of 10. +1% PD rate per 10 points.

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