Just for reference:
http://www.wowwiki.com/Dragon_Kill_Pointshttp://www.wowwiki.com/Suicide_KingsWell, the SK system is nice because there's no inflation problems, and uber points can't be saved up, letting one person get the first 10 items dropped from any new instances we start doing, but if any hybrid class needs anything for their secondary abilities (i.e. a feral druid getting healing equips that no one else wants, or a tank stocking up on fire resist gear for certain instance runs) , or like in the DKP system, where someone could be given a few DKP for say, making potions for the guild for an instance run, or buying items in AH (like resist pots or something) for the whole raid or something. But it does make you think about when you upgrade, so you don't take a very small upgrade while someone else needs it a lot more.
Either one would be fine for me, but I don't really care too much about gear.. I play this game only to have fun with you guys (and to forget some things, but that's another story o.o) so I try to only take gear or something if no one else needs it. I would suggest that if we use SK, then if no one really needs an item for their main build, if they then need it for resist gear/secondary build, that it wouldn't suicide them, or if we use DKP that things such as pot making for guild, or anything else that helps everyone, is kept track of. o.o And there are dozens of different DKP systems out there to consider so.. have fun. xP