Aaah, consumables in raiding... Your first and greatest gold sink. Yup. That's why I still don't have my epic flying mount.
Cooking is a must-have for raiders - mats are much cheaper then food itself on AH, and you can easily farm most of them yourself even without fishing - well, unless you're a healer, fish sticks (+44 healing, some spirit) and sporefish (20 sta, some mp5) both require fishing, unfortunately. I maxed cooking on both of my 70 charas without leveling fishing (tried on my shammy, but it's too boring), although I admit, on mage I got lazy and instead of hunting for meat in Silithius, I bought some fish off AH.
Once you get max cooking, it's pretty much no bother - you do the cooking daily, select the crate you need most (fishes/meat) and - at least for me - most of time you get what you need. I have to buy fishes for my shammy only if there's a learning run scheduled, when I know we'll wipe many times.
As for flasks/elixirs - those are annoying when you're still learning, given all the wipes, but really help a lot. Honestly, it depends on one's gear. Hari, whos gear would pretty much allow him to perform well in T6 content, can stick to just food and wizard oil, only poping an elixir on harder bosses, and he's still up on the dps meter. Me, still a bit undergeared, must be fully buffed up: two elixirs, food, mana oil and whatever consumables I can get atm (like the chocolates on valentines. Those were awesome, too bad they had 10days limit).
Another thing, potions. I know nothing about health potions, not using them, but mana pots tend to disappear from my bags way too fast. You're gonna need a lot of them, especially at the beginning, when your mana regen's not that great yet - you'll see on Curator. It was a first fight that long for me and at the beginning I tended to run out of mana (and out of cooldowns) way before the 10 minutes passed. You'll want to manage the potion cooldown wisely, so use the first one when it'll get you back to full mana - when you used about 2,5k mana. That way there's a chance it'll cooldown before you're completely oom. I don't need that much potions now, with water shield improved, set bonus to the mana totem and mana tide, but priests can use 6 potions on Al'ar fight.
Also, if you're a leatherworker, get yourself some drums. I always have two on me: drums of restoration, that give the party mana/hp regeneration for some time, and drums of battle, that work like Heroism - give the party haste on everything.
(edit - typo)
Last edited by Irian Baratai on Wed Mar 05, 2008 5:06 pm, edited 1 time in total.
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