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Multiworld • View topic - Arc/Fire Mage build

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 Post subject: Arc/Fire Mage build
PostPosted: Mon Oct 01, 2007 9:46 pm 
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Well, in my attempts to make these forums more active, I decided to start a few new threads.. hope they work.

And Distant, if you would, could you make a "Workshop" section or something for builds to be discussed like we did on RO.

Dis: I'm a lazy fag, but I promise to make it ;p.

Here is the build I am currently going for on my mage (yes, I refuse to get AP because I don't like that talent):
http://www.wow-europe.com/en/info/basic ... 0000000000
If you have any suggestions, I'd like to hear them, this build was basically (with some changes) what I had on my old mage, and I found it worked well in both PvE and PvP. I won't make any major changes because most importantly, it's the build I enjoy playing, but I will consider anything minor if it's suggested, especially by someone who has played a mage for awhile.

I'm also still trying to decide on last point maxing arcane mind, or ignite..

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 Post subject: Re: Arc/Fire Mage build
PostPosted: Mon Oct 01, 2007 10:20 pm 
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Well considering the Arcane Tree I presume your targets are:
- Imp CS
- PoM

Arcane tree is really a useless junk if not going deep into it, so I'm quite supriced by your few choices.
Arcane Mind is not as good as it seems. 15 % will be sth like 75 INT and that is no more then 1,5 % spell crit rate and 1125 mana incrase. Unless you also have Mind Mastery I'd not consider it. Fire Power with 10 % dmg increase or combination of Incinerate and Pyromaniac (3 % crit,- 3% mana cost for all and 4 % crit more for fireblast and scorch) looks much better. I assume its personal preference to have more dmg or crit. Magic Absorbtion is also useless. 10 points in resistances is nothing and I think I don't have to tell you how often full resists happen to restore this 1 % of mana ;p. To get those missing points for PoM, better take full Arcane Focus, Magic Attunement and Arcane Meditation. Arcane Fortitude is also useless, but better that then nothing ;p.

Well in Fire Tree I've made only two changes. I play Arc/Frost so don't know much about Fire. Took one point from Impact to Ignite. As I think 8 % more dot dmg from spell is more worth then 2 % chance for stun. You're supposed to be insta kill so concentrate on it ;x. And give you choice to use 5 points from arcane tree to Fire Power or Incinerate and Pyromaniac combination.

Anyway if i was making Arcane/Fire I'd stop on Imp CS in Arcane Tree ;x.

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 Post subject: Re: Arc/Fire Mage build
PostPosted: Tue Oct 02, 2007 5:23 am 
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Well, first off, it would probably have taken you less time to just make the new section then type that you were lazy, lol.

About my build... Yes, I'm going arcane for Imp CS and POM, both of which I refuse to get rid of, it's purposes in PvP are obvious, and it's handy in PvE to get aggro off a priest, quick kill some boss, or insta-AoE to quick kill trash mobs)

Well, if I didn't take magic absorption, I would need to get more spell points (to get the required 15 for Imp CS) from other talents which seem not as useful to me (Wand Specialization, Arcane Impact, Magic Attunement) plus, more shadow resistance = more Fear resisting. Plus I don't use Amplify Dampen Magic that much, (I get yelled at by healers if I have Dampen on >.>). I was thinking about arcane focus... especially since the stealth nerf on counterspell to make it hit a lot less.

I like Impact, even on bosses I don't want to draw aggro, I can just spam Scorch for Impact to proc, and save the healers some work, plus when it procs in PvP it's quite fun.. I never even had that skill until I fought a shadow priest several times and kept getting destroyed because the stun kept me immobile for half of each fight >.> though it's more useful for them because they hit a lot faster then mages, but the results stuck in my mind.

http://www.wow-europe.com/en/info/basic ... 0000000000
This is basically the build I really don't want to get rid of, but I have extra points for Arcane Mind, Arcane Meditation, Ignite, Incinerate, Fire Power, Molten Fury.

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 Post subject: Re: Arc/Fire Mage build
PostPosted: Tue Oct 02, 2007 6:52 am 
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or

Again... Maybe I will give a link.

In fact i place less points in Arcane then you. Magic Absorbtion is useless. Remember that you gain resistance from spells only after some treshold in resistance reached. So this talent is effective only with resistance gear/potions in some rare situations like fighting specific bosses. And the damage absorbtion you think off. In fight with normal resistance ( let's say 10) it gives you Damage absorbed / Actual damage taken
= 1 / (1 - (resistance / (5 * caster level)) * 0.75) - 1 = 3/137 absorbtion of damage ;]. And yes start use Dampen Magic ;p.

I didn't tell you to move all points from Impact, but 2 % less for stun is 1 in 50 hits stun less, and 8 % spell dot dmg is always taken. For me it's obvious what's more profitable. And if you spam Scorch it is much better to have this 7 % crit rate from Inciretate and Pyromaniac then 1,5 % crit and 1k mana from int gain by Arcane Mind.

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 Post subject: Re: Arc/Fire Mage build
PostPosted: Wed Oct 03, 2007 7:29 am 
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Alright, I finally got un-lazy and looked it up, I thought that magic school resistance affected spell hit, as well as spell resist, but I was wrong, yes, I agree that this isn't worth the talents.

Yes, I pretty much always have dampen magic up while soloing, and sometimes I ignore the healers in instances when they yell at me, but I actually thought about it, and I do like this talent, I've just never looked at the actual numbers before, as I've never had a 70 character.

Of the talents I'm still considering, each lvl of (assuming max Ignite and only using fire spells: Molten Fury will increase my damage output by 2%, Pyromaniac will increase it by 2.2% (I think.. can someone check the math on that?), Fire Power will increase it by 2%, and will increase it by 4.4% if I use only Fire Blast, and Scorch.. which I do use often, but they are weaker, so the crits won't be as big, so I can't give a flat number here.

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 Post subject: Re: Arc/Fire Mage build
PostPosted: Tue Mar 04, 2008 1:40 pm 
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As promised, some mages macros.

The uber sheeping macro of doom:

#show Polymorph
/clearfocus [target=focus,dead][target=focus,noexists]
/focus [target=focus,noexists]
/castrandom [target=focus] Polymorph(Rank 4), Polymorph(Rank 1: Pig)

(last line can be substitued with just /cast [target=focus] Polymorph )

If you don't have a focus, it takes your target, makes it your focus and polymorphs. If you have a focus, it polymorphs the focus. You might want to add a /stopcasting at the beginning.

I pair it with a focusing macro:

/focus [target=mouseover]
/clearfocus [modifier:alt]

bound to the middle mouse button (scroll). Then, while solo pulling two targets, I set my focus to one of them, throw a pyro and a fireball on the other, quickly polymorph the focused one without changing the target (he should be some halfway to me by then), kill the other one, then safely take care of the polymorphed guy. Hum, it's easier than it sounds. :P

Fast counterspell on target or focus:

/stopcasting
/cast Counterspell
/cast [modifier:Alt, target=focus, exists, nodead] Counterspell

easy. I also have /stopcasting macros for Blink and iceblock - all the skills that have to be cast immediatly in combat.

For guarding the flag in pvp / searching for stealthers in instances:

#showtooltip Arcane Explosion
/cast [nocombat] Arcane Explosion(Rank 1); Arcane Explosion

Normal AE if you're in combat, rank 1 if you're just looking around for stealthers. Nice for assasins in SL and rouges in pvp. :)

Full Arcane Missiles power:

/cast [nochanneling:Arcane Missiles] Arcane Missiles

I don't use it anymore, as I'm fire atm, but it was nice for leveling - thanks to this macro you're sure that your previous AM is fully cast before throwing the next one, so you don't lose the last missil. Usefull for arcane mages.


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 Post subject: Re: Arc/Fire Mage build
PostPosted: Tue Mar 04, 2008 4:10 pm 
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Very nice macros you have. Some of those i have too. ;p.
If i remember after work i will add in my pom pyro macro to this list too.

By the way. I'm interested in your key bindings. Finding any key combination useful or fast to use? For me it's "shift+w" for blinking as i use "wsad" to move. (Usually when i need to blink i'm already on the move).

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 Post subject: Re: Arc/Fire Mage build
PostPosted: Wed Mar 05, 2008 9:22 am 
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 Post subject: Re: Arc/Fire Mage build
PostPosted: Wed Mar 05, 2008 2:17 pm 
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Well, nothing special here... I'm using mostly upper left corner of my keyboard... `1234 Q E and sometimes F, plus ALT + all those keys. ` - 4 are damage spells, Q and E - utility spells (sheep, blink, cs, iceblock). Alt+F is the quest item button for all my charas. I use alt as the modifier, because it's much more comfortable to click with a thumb when you're using the upper corner.

Middle mouse button is focus for me, and I've set the 4th button for autoran toggle, it's handy.


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 Post subject: Re: Arc/Fire Mage build
PostPosted: Wed Mar 05, 2008 4:48 pm 
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I want a 4th button. T.T

But alt is easier to use than shift, hmm, I'll try that out. =)

I actually swapped my turn and move left/right keys (so wasd is the moving keys and I use right clicking with my mouse to turn, like an FPS =P) and I tried to only use my mouse for turning, and make "q" and "e" have spells on them, but I use those to turn slightly in battle sometimes out of habit and I kept blinking for no reason and dying, lol.

Also considering adding a modifier on pyroblast/poly/frostbolt/fireblast(in PvE) that will cast it normally, or use POM before it, as those are the only skills I use POM for, so I won't need it hotkeyed anymore. I'm currently using every available action bar, and if I take out the skills I don't need to cast in battle (like my HS that's hotkeyed, etc.), I could probably take out 1, maybe even 2, and try to get the ones I use most on 1-6.

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