hi, since Crow asked I'll share what I know about woe 2.0. Since this is a lot of text, watch the vid as well. In it you can see all the things that I talk about.
http://files.filefront.com/DesxNabzWoeS ... einfo.html
Also, ro future wiki has detailed explanation as well.
http://ro.doddlercon.com/wiki/index.php ... Emperium_2There are 8 castles for woe 2.
1. Changed map/castle layout:Each castle is
one level only. It has only one portal, which is at the entrance and it is the only place you can do a traditional precast. However, some castle entrances are not conducive to the traditional precast. For example, the yolbriger or hoh emp rooms had narrow staircases/walkways where setting up CP was perfect. But some entrances are very wide, so it is easy to move out of a CP if it is set up.
Each castle map is
approximately the size of all 4 levels of a WoE 1.0 castle combined. It's hard to say exactly, since some woe 1.0 castles were very large while others were smaller.

A guardian stone is located where it says "Strategic point"

A barricade is located where it says "G"
2. Guardian stonesEach castle has 2 guardian stones near the entrance. They serve 2 functions - summon guardians and as a barrier. These stones allow the guild leader to summon guardians that are as strong as the mobs in Thors, not weak like WoE 1 guardians. Also, they create a barrier that prevents an attacking guild from proceeding to the first set of barricades. Both guardian stones must be destroyed to proceed further into the castle. Both can also be repaired if broken.
Image of entrance, barricade one, and in the background the area around one guardian stone. http://i13.photobucket.com/albums/a267/ ... rus018.jpg3. BarricadesBarricades are phallic sprites. They look like wooden penises. LOL. That's all you need to know.
Seriously though, throughout each castle, there are 3 sets of barricades. Each set has about 4-6 wooden blockades. Each of them has 600k HP. The barricades prevent the attacking guild from moving forward and all the blockades from each set must be destroyed before the attacking guild can move forward. These cause intense GvG battle since the blockades can be healed and sanced. Normal attacks and skills work on the barricades. So, you will see sinx doing SB, priest healing, etc on the blockades.
Unlike the guardian stones, these barricades can not be repaired during woe if broken. They can only be set up once for a new castle owner for a woe period. Behind the 3rd and last set of barricades is the precious emperium that we all know so well.
Image of Barricade 2 and surrounding areashttp://i13.photobucket.com/albums/a267/ ... rus017.jpgImage of barricade 3, emperium area, and 10 castle flags in the backgroundhttp://i13.photobucket.com/albums/a267/ ... rus016.jpg4. Castle flagsThere are numerous flags that warp you to different points in the castle - such as the guardian stones, behind barricade 1, behind barricade 2, emperium, etc... The flags in front of the castle warp you to the emperium.
5. New strategies and class nerfsNot completely aware of all the new strategies and stuff since I have only woed once.
Gypsies have become much more useful because the battle areas are larger and Dazzler becomes much more useful. I think this makes it harder to be a HW and other low vit chars. My 70 vit creator was getting stunned like crazy. Sinx, though still overpowered, get a nerf because they can't solo a castle anymore. It used to be the case that sinx could get to pre-emp easily with speed pots, pot through precast, cloak, and then pot through a 7 sec emp break. That is not the case anymore. They must move with the guild to destroy guardian stones, barricades, before finally getting to the emp.
Just personal theorycrafting but I think the "WoE" HP build is no longer limited to the 50-60 int one as being "the best." Since barricades and can be healed I can see a use for an HP that has high heal amount under strings can actually be useful.
WoE 2.0 places greater emphasis on GvG battles that are like the PvP battles you see in USRC championships. (That's why I'm glade I made a creator) Except instead of 7 vs 7, it's GvG. This increases the value of devo pallies. All classes must move around more together. Wizards are no longer doomed to boring precasts, clowns have to move around with strings active, the value of CP has decreased. Teamwork and sticking together is more important. These things were not that important on the first 3 levels of a woe 1 castle.